21026113
コンピュータ工学COMa01a COMa01e
年前学期木1
コンピュータグラフィックス応用(大学院連携科目)
Applied Computer Graphics
橋本 直己
単位区分
単位数: 2単位必修 | 課程・類・プログラム | 種別 |
|---|---|---|
関連Webサイト
google Classroom
主題および達成目標
近年, 幅
In this class, we aim to deeply understand computer technologies widely used in many application fields, and be able to actively utilize the knowledge in the field of your research. In addition, new technologies, AR&VR, applications and services of computer graphic are lectured based on the recent technical papers and commercial products.
前もって履修しておくべき科目
メディア情報学実験
experiment of media course
前もって履修しておくことが望ましい科目
3Dグラフィックス(OpenGLプログラミング含む)を
Experimental subject using OpenGL
教科書等
[CG関連]
参考書:コンピュータグラフィックス CGーARTS協会; 改訂新版
参考書:ビジュアル情報処理 -CG・画像処理入門- 出版社: CGーARTS協会
その
Other materials including course slides will be opened via WebClass.
授業内容とその進め方
英語タイプ(Cc)に
講義では
第 1回:CGの
第 2回:コンピュータグラフィックス基礎
第 3回:没入型仮想環境(装着型)
第 4回:プロジェクションマッピング技術
第 5回:プロジェクタ技術
第 6回:没入型仮想環境(投影型)
第 7回:デジタルカメラ技術
第 8回:カメラキャリブレーション
第 9回:プロジェクタキャリブレーション
第10回:立体映像技術
第11回:論文紹介(第1班)
第12回:論文紹介(第2班)
第13回:論文紹介(第3班)
第14回:学生プレゼンテーション(第1班)
第15回:学生プレゼンテーション(第2班)
また
[重要]
課題
以下の
(
Type (Cc) : Explanation language: Japanese, Document language: Japanese
Contents of this class:
1st: History of Computer Graphics
2nd: 3DCG techniques and GPU
3rd: immersive projection technologies (HMD-based)
4th: projection mapping technologies
5th: projector technologies
6th: immersive projection technologies (projection-based)
7th: digital camera technologies
8th: camera calibration
9th: projector calibration
10th: 3D imaging technologies
11th: paper introduction (group 1)
12th: paper introduction (group 2)
13th: paper introduction (group 3)
14th: student presentation (group 1)
15th: student presentation (group 2)
Student presentations and discussions will be held in the last part of this class.
!Important!
We will use google classrooms for submitting reports and showing on-demand videos.
Please join the following classrooms.
(See "Distance learning information")
授業時間外の学習
予習・復習と
As preparation and review, you should summarize the content learned in each time of the lecture, and use it for the preparation of your final student presentation. Please take plenty of time for the preparation.
成績評価方法および評価基準
(a)成績評価方
授業中の
評価の
合計点の
(講義には
(b)最低達成基準
1. CGを
2. 現在の
3. 提案された
(a)Grade Evaluation Method
Evaluation will be based on class discussions, reports, paper introductions, group presentations/final reports.
The weight of evaluation will be 1/4 for discussion, 1/4 for reports, 1/4 for paper introductions, and 1/4 for group presentations/final reports.
A total score of 60% or more is required to pass the course.
(Please bring a laptop to the lecture to complete the short report.)
(b) Minimum Achievement Standards
1. to be able to describe the methods and equipment used in the application of computer graphics
2. to be able to propose new proposals that expand on current CG application techniques
3. to be able to discuss logically about the proposed CG applications
オフィスアワー・授業相談
西9号館8階811号室・木曜・10:40~13:00. この
W9-811(8F), Thursday 10:40 - 13:00. If you wish other than this time zone, please take an appointment (e-mail is OK).
学生へのメッセージ
皆さんが
講義を
First you learn the basics system based on the mathematical concept, for computer graphics that are applied to a game like that you will often see. On top of that, virtual reality, interaction techniques, amusements and projection mapping, etc. will be lectured. This class is suitable for the student who are interested in those technologies, or are working on the related researches.
I would like to encourage people who are motivated to actively participate in discussions.
その他
学生プレゼンテーションは
また
The student presentation is planning to introduce the latest paper related to CG / VR / AR or research idea presentation. This presentation will be held by small groups (3 or 4 persons), when too many students take this class.
Instead of taking attendance, a short report will be assigned during the lecture or at the end. You will be asked to submit your response via Google Form, so please prepare a laptop or other device.