[{"data":1,"prerenderedAt":360},["ShallowReactive",2],{"$fQLlz86SNRTOZF4amLethPoRFol3Wdu6mzf33ZabAoQE":3,"$fDiwR3u-0wEQVuc_-YY7TLM24h7b7j_jhtuRrftg0Fng":56,"$fvBCk4GcXVpbEkci8IBsYSph7J64MZ6kLl2BvamoQgFg":71,"$fIuLrEhCuLGHK3A8wDAluG1OF8UqmlREfVPpUnaeFZrE":253,"requiredCourseNames_21026113":348,"opengraphListBase/2Jn0OFRztGtk7j39kKxT9e-Y1zmxSPJba_qEyo6XH6A":349,"opengraphListBase/Vav7clWXUHZssQbGFIv5stI__EODIeQtX6kiyiBTTAc":350,"opengraphListBase/M4-a5VspgETw6GrWQvnDMgm3E7iHYyjmB1FOcguIDEg":351,"opengraphListBase/DuSzJVqJRgkWZsmWudDNyRqTpHcRyGqghby9VPNpDZI":352,"opengraphListBase/mmS8jNDJ6WF-wafUX8OdGuceNMg6sOcPiAArQ2ymEoA":353,"opengraphListBase/lk7cLYdqM-e2XBmzk-0Sm34jByxSne9nku3WgBcgNW8":354,"opengraphListBase/MqI2gRvberMwdNCnPje2gCEUcuuIdguG7xwXP-oAzNE":355,"opengraphListBase/vPpsgnSQxIxUAasaQBJv5vAfr9AydDnnP-QYhkJBCAc":356,"opengraphListBase/wOZjADhRSnrFLvL76jZ4SEVRmysRFn0nPislPHdzfdg":357,"opengraphListBase/gKkDtout7R2bP0iE5YsD5f5SX63Nxp6vjgAwAhvZViI":358,"opengraphListBase/ris4J_LeMvayKnf9qV908UWyYt8ZkHvbPepUzovSFz0":359},{"timeTableCode":4,"year":5,"title":6,"englishTitle":7,"url":8,"semester":9,"method":10,"credits":11,"lecturers":12,"office":13,"email":14,"website":15,"lastUpdate":16,"theme":17,"prerequisites":18,"recommends":19,"materials":20,"outline":21,"practicalContent":10,"selfStudy":22,"evaluation":23,"officeHours":24,"message":25,"others":26,"mainCategory":27,"numberingCodes":32,"grades":35,"periods":36,"keywords":38,"mainDepartment":10,"creditCategories":51,"requiredCourses":52,"requiredCategories":53,"requiredJudgements":54,"departmentIds":55},"21026113",2026,"コンピュータグラフィックス応用(大学院連携科目)","Applied Computer Graphics","https://kyoumu.office.uec.ac.jp/syllabus/2026/31/31_21026113.html","前学期","",2,"橋本 直己","西9-811","hashimoto@uec.ac.jp","google Classroom","2026-04-03T23:07:55.000Z","近年, 幅広い利用が進んでいるコンピュータグラフィックス技術をより深い視点で理解し, 自らが志す研究分野において積極的に活用できるようになることを目指す. また, 最新のAR&VRといった応用分野を取り上げ, コンピュータグラフィックスが切り開く新しい応用技術やアプリケーション, サービスについて講義する. \n\nIn this class, we aim to deeply understand computer technologies widely used in many application fields, and be able to actively utilize the knowledge in the field of your research. In addition, new technologies, AR&VR, applications and services of computer graphic are lectured based on the recent technical papers and commercial products.","メディア情報学実験\n\nexperiment of media course","3Dグラフィックス(OpenGLプログラミング含む)を取り扱った実験\n\nExperimental subject using OpenGL","[CG関連]\n参考書:コンピュータグラフィックス CGーARTS協会; 改訂新版\n参考書:ビジュアル情報処理 -CG・画像処理入門- 出版社: CGーARTS協会\n\n\nその他部分に関しては資料を用意し, Webにて公開する. \n\nOther materials including course slides will be opened via WebClass.","英語タイプ(Cc)により講義を実施\n\n講義では以下の内容を取り上げて講義する. \n\n第 1回:CGの歴史\n第 2回:コンピュータグラフィックス基礎\n第 3回:没入型仮想環境(装着型)\n第 4回:プロジェクションマッピング技術\n第 5回:プロジェクタ技術\n第 6回:没入型仮想環境(投影型)\n第 7回:デジタルカメラ技術\n第 8回:カメラキャリブレーション\n第 9回:プロジェクタキャリブレーション\n第10回:立体映像技術\n第11回:論文紹介(第1班)\n第12回:論文紹介(第2班)\n第13回:論文紹介(第3班)\n第14回:学生プレゼンテーション(第1班)\n第15回:学生プレゼンテーション(第2班)\n\nまた, 履修学生による調査・提案内容のプレゼン及びディスカッションも講義中に行う. \n\n\n[重要]\n\n課題提出やオンデマンド動画の公開等はgoogle classroomを利用します. \n以下のclassroomへの参加をお願いします. \n(「遠隔授業に関する情報」を参照)\n\n\nType (Cc) : Explanation language: Japanese, Document language: Japanese\n\nContents of this class:\n\n1st: History of Computer Graphics\n2nd: 3DCG techniques and GPU\n3rd: immersive projection technologies (HMD-based)\n4th: projection mapping technologies\n5th: projector technologies\n6th: immersive projection technologies (projection-based)\n7th: digital camera technologies\n8th: camera calibration\n9th: projector calibration\n10th: 3D imaging technologies\n11th: paper introduction (group 1)\n12th: paper introduction (group 2)\n13th: paper introduction (group 3)\n14th: student presentation (group 1)\n15th: student presentation (group 2)\n\nStudent presentations and discussions will be held in the last part of this class.\n\n\n!Important!\n\nWe will use google classrooms for submitting reports and showing on-demand videos.\nPlease join the following classrooms.\n(See \"Distance learning information\")","予習・復習として, 各回の講義で学んだ内容のまとめを行い, 最終回に予定されている「学生プレゼンテーション」のために活用すること. \n\nAs preparation and review, you should summarize the content learned in each time of the lecture, and use it for the preparation of your final student presentation. Please take plenty of time for the preparation.","(a)成績評価方法\n\n授業中のディスカッション, 各講義におけるレポート, 論文紹介, グループプレゼン/期末レポート, によって評価する. \n\n評価の比重は, ディスカッション 1/4, レポート 1/4, 論文紹介 1/4, グループプレゼン&期末レポート1/4とする. \n\n合計点の60%以上で合格とする. \n\n(講義には小レポートに回答するためのノートPCを持参してください)\n\n\n(b)最低達成基準\n\n1. CGを応用した手法及び機器について説明できること\n2. 現在のCG応用技術を発展させた新しい提案ができること\n3. 提案されたCG応用について論理的なディスカッションができるようになること\n\n\n(a)Grade Evaluation Method\n\nEvaluation will be based on class discussions, reports, paper introductions, group presentations/final reports. \n\nThe weight of evaluation will be 1/4 for discussion, 1/4 for reports, 1/4 for paper introductions, and 1/4 for group presentations/final reports.\n\nA total score of 60% or more is required to pass the course.\n\n(Please bring a laptop to the lecture to complete the short report.)\n\n\n(b) Minimum Achievement Standards\n\n1. to be able to describe the methods and equipment used in the application of computer graphics\n2. to be able to propose new proposals that expand on current CG application techniques\n3. to be able to discuss logically about the proposed CG applications","西9号館8階811号室・木曜・10:40～13:00. この時間帯以外を希望する場合には, 口頭やメールにて別途アポイントメントを取ること. メールでの相談も可. \n\nW9-811(8F), Thursday 10:40 - 13:00. If you wish other than this time zone, please take an appointment (e-mail is OK).","皆さんがよく目にするゲーム等に応用されているコンピュータグラフィックスについて, まずは数学的な概念に基づく基礎体系を理解します. その上で, 近年注目されているバーチャルリアリティやインタラクション技術, 体感型アミューズメントやプロジェクションマッピング等についても触れていきますので, これらの技術に興味関心, ならびに関連する研究に取り組む学生諸君に適しています. \n\n講義を受け身的に捉えるだけではなく, 積極的に議論に参加する意欲のある人に是非とも参加してもらいたいと思います. \n\nFirst you learn the basics system based on the mathematical concept, for computer graphics that are applied to a game like that you will often see. On top of that, virtual reality, interaction techniques, amusements and projection mapping, etc. will be lectured. This class is suitable for the student who are interested in those technologies, or are working on the related researches.  \n\nI would like to encourage people who are motivated to actively participate in discussions.","学生プレゼンテーションは, CG/VR/AR関連の最新論文紹介か研究アイデアプレゼンを予定しています. 受講人数に応じて, 個人またはグループでの発表となります. \n\nまた, 出席を取る代わりに, 講義中または最後に, 簡単な小レポートを出します。Google formで回答してもらうので, ノートPC等のデバイスを準備してきてください. \n\nThe student presentation is planning to introduce the latest paper related to CG / VR / AR or research idea presentation. This presentation will be held by small groups (3 or 4 persons), when too many students take this class.\n\nInstead of taking attendance, a short report will be assigned during the lecture or at the end. 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